Revolutionary Measures

The death of the pub quiz?

A Trivial Pursuit playing piece, with all six ...

500 years ago, during the Renaissance, it was possible for one person to know pretty much everything across a wide range of subjects. Leonardo da Vinci, for example, was a painter, anatomist, sculptor and inventor, designing objects as diverse as an early helicopter and an adding machine. A little later polymaths such as Isaac Newton were leaders in fields as different as mathematics, physics and optics, while still believing in alchemy and experimenting to try and turn lead into gold.

In the late 20th century the place of the Renaissance man shifted again, moving from laboratory and academia to the hallowed pub quiz. This was the foremost place for polymaths to show off their knowledge, particularly if their family and friends refused to play Trivial Pursuit with them anymore.

But, in the same way that the days of a da Vinci or Newton are gone, I fear that time has been called on the pub quiz. And it is all down to technology and the way it is shaping how we learn and retain facts/useless information. Nowadays we can access all the knowledge in the world instantly with a smartphone and Google (except in my village, which only has 2G coverage). I remember as a ten year old memorising the capital cities of Europe (including mastering the trick question of what the capital of the Netherlands was), but am now sorrowfully realising that I may have been wasting my time.

Shared experiences and the herd mind
This means that rather than priding themselves on learning and retaining information, my children are much more focused on how to find it in a hurry. While this is good in a way – there’s no way you can know everything, so why try? – it is also disheartening in others. We relate to other people through shared experiences – whether that is knowledge of the same events, watching the same TV programmes or attending sports matches. And if you erode that – such as through the explosion in viewing choice, the plethora of pay-TV options and rising ticket prices at sports events, you take away much of how we relate to others.

Why is that important? Essentially because mankind is a herd animal, and a lot of our choices are not based on being rational, but fitting in with those around us. So take away our shared offline experiences and we won’t know how to behave, meaning we will start trying to find new herds to potentially join online. At its most extreme this can lead to the bandwagon jumping you see on Twitter, when everyone tweets/retweets on a particular topic or trend, without thinking, or at its worst joining radical organisations that provide a sense of belonging, however misplaced.

It also provides opportunities for marketers – good and bad. Marketers can position their brands as essential to the lifestyle and experiences we want to share, but this opens them up to charges of psychological manipulation if they are simply using PR and are not genuinely delivering what they promise. It is a balancing act – consumers are both more susceptible and more cynical at the same time – and are also apt to forget your brand in the wider noise if you don’t keep communicating with them.

So, while pub quizzes will never be the same, the need for shared experiences remains: as humans we should remember this and ensure that we find them in the physical as well as the online world. And that means making sure we still retain enough useless trivia to interact with those around us – and of course to dominate at Trivial Pursuit.

January 6, 2016 Posted by | Creative, Marketing, PR | , , , , , , , , | 2 Comments

Smartphones will eat the world

Commentators are full of predictions that software will eat the world, with jobs, industries and traditional means to doing things swept away by the rise of technology. From automated journalism to connected cars, the claim is that we’re undergoing a transformation in how we work, live and play.

While Apple has not listened to my complaints ...

Software is revolutionising the world around us, but I’d contend that there’s a much more disruptive factor impacting our lives – the smartphone. It essentially provides an always-on, easy to use, ubiquitous interface with all of the software around us. Without it we wouldn’t be able to access the power of technology. So, rather than software eating the world, I’d pinpoint 9 ways that smartphones are making a meal of it:

1. Health
Smartphones have the ability to monitor our vital signs and transmit information to doctors and medical staff in real-time. Whether it is using in-built or external, Bluetooth equipped sensors, smartphones will disrupt the health industry. Apple’s new focus on building a health ecosystem is just part of this trend, which can either be seen as a force for good or as allowing intrusive snooping on our most private moments. On the plus side patients can be monitored remotely, allowing them to remain at home rather than going into hospital for certain conditions, but confidentiality of data remains a worry. What if your insurance company could access your health data and amend your premiums accordingly?

2. Taxis and transport
Companies such as Uber and Lyft are radically changing the taxi market by removing the overhead (justified or otherwise) of traditional operators. Anyone can become a taxi driver – all they need is a car and a smartphone (which can also serve as your GPS, so you don’t need the Knowledge to direct you to the right place). This does raise potential issues about safety, vetting and insurance, hence the bitter battles being fought between traditional cab drivers and the new upstarts.

3. Marketing
At no point in human history has so much data been available about individuals. The combination of ‘free’ services such as Google and Facebook that hoover up our personal information and preferences, with the geolocation data from a smartphone mean that companies have the ability to understand more about their consumers than ever before. The challenge for marketers is twofold – they need to ensure that they have real, informed consent from consumers when handling their private data, but at the same time have to evolve the skills to sift through this big data to deliver personalised marketing that drives engagement. The traditional model of campaigns that take months to plan and implement is rapidly going out of the window – if marketers can’t adapt they risk being sidelined by ever cleverer algorithms.

4. Payments
There is something impressive about a pile of cash – even if it is just one pence pieces. But carrying it around is another story. Replacing pounds and pence with the ability to tap to pay even the smallest amount with your phone promises to turn us into a cashless society. And it also removes the need for a wallet full of credit, debit or loyalty cards. All you’ll need to do is select how you want to pay on your phone and the software will handle the transfer. Could we see traditional banks and financial services companies replaced by Apple Money – or even currencies swept aside by electronic dosh? It is certainly possible, hence Apple’s move into the sector with the iPhone 6.

5. Telephones
It may be difficult to remember, but when they began, mobile phones were for making phone calls or sending text messages (and playing Snake if you had a Nokia). Now the number of calls made and received is a fraction of before, as people move to messaging, email and free voice over IP services such as Skype. Many of us already pay more for our smartphone data plans than for calls and texts – meaning that mobile phone (and landline) operators will need to evolve new services if they are to be part of the smartphone future.

6. Toys
Growing up in an analogue world, toys and games were very straightforward. Now traditional toys are evolving to embrace both full on mobile gaming (think Angry Birds) and half way houses where the physical meets the virtual. Software such as Skylanders combines playing pieces containing electronic chips with fully fledged games to give a radically new experience. And this is just the beginning. As immersive technologies such as Google Glass and Oculus Rift gain traction we’ll find it difficult to tell reality and gaming apart. How long before people embed chips in themselves to become part of the latest smartphone game?

7. Utilities
Buying power is a necessary evil – and the battery life of smartphones does mean we’ll always need electricity to recharge them. Mobile devices, combined with sensors and the Internet of Things provide the ability to monitor and adjust how we use power. From turning smart thermostats up or down, to only switching on lights when the smartphone user is in the vicinity, they can change energy use. Taken a step further, consumers could cut out the energy company and use their smartphone to buy power directly from smaller producers, adding flexibility and potentially bringing down prices.

8. Insurance
The problem with insurance premiums is that they are based on averages, rather than knowledge of your individual circumstances. The data within a smartphone, either directly monitoring your movements, or linked to a sensor in your car, provides a deeper context around your behaviour and habits. Used properly this can help better judge the risks of insuring individuals – but again used incorrectly it will cause a privacy backlash.

9. Pub quizzes
As a Trivial Pursuit expert (and part of the reigning village quiz team champions) there’s nothing I like better than the chance to show off my knowledge. But how can pub quizzes survive in an era when Wikipedia can be accessed from your smartphone in milliseconds? Short of holding quizzes in exam conditions, with no toilet breaks where people can sneak off to check answers on the internet, cheating is going to become rife, making my carefully assembled general knowledge useless.

Research shows that the majority of us access the internet more through mobile devices than traditional PCs. And 20 per cent of young American adults admit to using their smartphones during sex. We look at our phones constantly, panic if they are out of sight for a minute and feel bereaved if they are lost or stolen. If it is true that software is eating the world, the smartphone is the knife, fork and plate responsible for the repast.

September 24, 2014 Posted by | Marketing, Startup | , , , , , , , , , , , , , | 3 Comments